Video games have become a vast industry (worth $29 billion worldwide in 2005, $42 billion in 2010), and gaming plays an important part of the lives of significant numbers of people across the world.
In recent years, new trends in the gaming industry have emerged. These include the development of a large industry of ‘serious games’ and the use of gamification strategies in various novel scenarios. Conservation organisations and game development companies have already started to use games as part of nature conservation strategies, but the level of engagement has been limited.
The project held a two-day event that brought together the biodiversity conservation and computer gaming communities to think critically of the potential benefits or threats of digital games for conservation. The aims were to discuss in more detail the potential use and implications of video games for nature conservation, learn from previous experiences and foster collaborative projects. The event included a well-attended evening seminar that was open to the public, and a one-day expert workshop. A short video highlighting what took place during the workshop can be viewed here.
This project was funded by the CCI Strategic Initiative Workshop Fund. This fund provides seed grants for participatory workshops that contribute to the understanding and conservation of biodiversity.